How will you shape the world around you?

Cultivate the land in whatever way you choose.

Clean and ready the soil for use. Found new settlements to increase your tax revenue. Manage the forests by planting trees or chop them down for extra cash. Prioritise building homes or expanding the woodlands. Establish chicken farms to feed the ever-hungry populace. Watch out for viruses entering the food chain.

Cull the chickens or feed your citizens? Every choice has a consequence.





Quick Play Guide 

Start by selecting a Map. Select an Action from the bottom of the screen, then choose an appropriate tile. You will be unable to carry out the Action if you lack sufficient funds. 

When you're happy with all your choices, or when you run out of money, click End Round.

Chickens spawn from farms and can be eaten by your citizens at the end of each round. Diseased chickens will lose their lustrous white plumage and will lethargically peck at the dirt.

Citizens spawn from Settlements and give you tax income. The money you receive will increase with Approval rating and growth of citizen population.

Approval Rating changes according to how citizens feel about your choices. It will increase when they are fed and when settlements are next to Clean tiles. Rating will decrease when citizens go unfed or die as a result of eating an infected chicken. 

Viruses spawn from new growth forest. If a chicken is infected by disease, a citizen may eat it and die. Viruses can be eradicated by opting to cull all chickens at the end of a round. 

Trees can be planted or cut down for cash. A mature forest (full tile of trees) cleans adjacent dirty tiles and water, whereas immature forests have a chance of spawning viruses. 




Here's what your Actions do.

Clean: Use on Dirty (red) tiles. Farms, Settlements and Forests can only be placed on Clean tiles.

Farm: Builds a Chicken farm. At the end of a round, each Farm will spawn one chicken up to a maximum of four chickens. Chickens can be used to feed your citizens.

Settlements: Creates a settlement with citizens in it. The higher your citizen population, the more tax revenue you will receive. The happier they are, the more they will give. A fed citizen is a happy citizen!

Plant Trees: Trees have a chance to grow once per round. However a Virus may spawn from the new growth forest instead. A forest tile that contains four trees is fully grown and won't grow another tree until one is cut down.

Cut Trees: Cutting down trees gives you +5 in cash. Cutting down the last tree on a forest tile restores it to a Clean Tile. 



Feed the ever-hungry populace and grow your empire...

...or revitalise the natural environment and regenerate the forests?

Restore the land as you see fit!

Restore was made in collaboration with RestoreID.

Published 17 hours ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorGLITCHERS
GenreStrategy, Simulation
Made withUnity
TagsCity Builder, Short, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Smartphone

Development log

Comments

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Oh hey, its the university I went to! I discovered this game through itch.io, so I was rather surprised to see the emblem. Played a couple of rounds, I got neutral and then physician for my runs. I dont seem to get when a forest tile will spawn more trees, so I can´t build the cleansing forest of my dreams. My preferred strategy in my own words is removing the new growth in the early game for cash, which I spend on increasing the number of farms to be on par with the population. Removing new growth has the benefit of keeping those new farms safer, and this gives me the money to cleanse the land and even plant forests in the later game. I only used chicken culling once, since it really hampers the money generation, and the dead population regenerates so fast. I will try some more maps to check if I can get a more forest based playstyle if I have less mouths to feed

Hey, just wondering, I got myself a run with all tiles either clean or occupied, but my cleanliness rating was rather middling. Do settlements and chicken farms count as unclean?

Hey, thank you so much for playing! 

You might have found a bug, please keep on going and let us know if you find anything else or have any other suggestions please.

Currently when you end your turn, each forest that isn't "mature" (has the full set of 4 trees on it) either has a chance of spawning a disease OR of growing a new tree. 

Once it's a full mature forest, it won't spawn disease, and you have to weigh up if you want to cut down a tree to get more money, but take a chance that disease may spawn from the empty spot.